Grins done a poo

June 22nd, 2009

Heres a lovely model Grin made. I dont do anything anymore so she stepped in to help! Good job. Theres so much story and pathos in this one that i’ve snapped my pencil in half and thrown the towel into the laundry.

Dots on a face

June 22nd, 2009

For no good reason whatsoever, i’m playing with a ramp shader, using textures rather than colour swatches. Theres aload of cool stuff you can do with it - despite it all looking a bit like a crap photoshop plug in.

Slap the shader on a projection node oriented to the camera and flatten it all out! Its as if you pressed a couple of buttons in photoshop rather than took an hour over it in maya! Here it is on a face!

Eye planets

March 27th, 2009

Muckin abut with a shader to make some transparent blobutation planetery bodies or some noncence. Unfortunatly, as you can see, they look teeny tiny instead of mahusiv like I thought it might. Oh well, it was fun drinking a cup of tea while this rendered!

Munch, munch, munch

March 26th, 2009

I’ve uploaded a quick render of the jaw movement, imagine these mechanics with the bouncy dynamic rubbish in the vid below and you’ve pretty much seen the whole thing already! Job done! You’re gonna need to pop this video onto loop to see anything beyond 2 seconds. Munch, munch, munch!

In fact, heres that video

March 9th, 2009

Why am I precious about my vimeo account when i’ve only got one movie up? Thinking that made me bang up this dumb test to illustrate what im babblin about.

Bouncing Dynamics!

March 9th, 2009

Hi, this is a post about dynamics! I’m gonna try to show how i’m rigging this face up to do some basic boggling using rigid dynamcs, hair dynamics and a motion path or two.

First! Make some simple geometry to use as rigid bodeahs. These’ll represent the collisions at their most basic level. Plopped in the center of the image above, u can see what i’ve used. A hinge joint and aload of springs finsh it off. Far right is a simple dynamic curve setup, two folicles for the eyes and one for the aerial in the bonce. Connecting some locators to the curve with motion paths gives me a hook to parent the bones to. On the far left is the geom those systems drive - just a lo-poly cut down version to test the basic movement!

The idea is the animation will get imported from the base of the neck, and the dynamics will work themselves out, and then get baked out and re-exported onto the rig. I wish I could keep them all in the same file so I could tweak as I go, but i’m too worried about it all blowing up into a massive mess. I’ve got a dynamics blend in the main rig file so I can blend it in and out as much as I want, or re-bake it if I change the anim! WooW! Flexible!

And here it is moving BOING!! Exciting video to follow soon!

post of many colours

February 16th, 2009

I have to post this just so I remember how when I actually do something new. This load of bob was made months ago to test out silly colours, and how its aged! Oh it’s so ill!


January 12th, 2009

woop! po fella! Oviously I had to bung the translucent plastic shader on this thing, chuck a few lights behind his head, and watch Goldfinger while the computer popped this out!

making some more bobobobobobob

January 12th, 2009

Haven’t been doing much recently, so I mucked about making this translucent plastic shader! Its pretty simple right now, but does the job just about! Needs a little pluck, but I reckon I can work with it.

I slapped it on this old pinball bumper. The trick seemed to be to use MR Physical lights and FG with a rammed up trace depth for the reflections and refractions. Its a bit slow considering its not amazing, but I can bring this up to snuff in post if it was lit better. Oh I didnt use photons, so no coloured lights passing through the material.

wallspaper and carpets

November 13th, 2008

I’m working out a wonderful scheme for the insides of the crappy little house that this fella’s going to do several acting numbers in! Isn’t it disgusting? and yet I want to live there! I really like the mylar reflective wallpaper thats been doing the rounds through the past. I did 12 of these quick concepts and the two above are the boys i’ve narrowed the field down to. May I apologise about the dreadful colour on display here. I used my laptop to knock these up and am sligthly offended by the result.