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	<title>Last Outpost of Sanity</title>
	<link>http://lastoutpostofsanity.com</link>
	<description>Richard Lord</description>
	<lastBuildDate>Wed, 16 Sep 2009 03:30:48 +0000</lastBuildDate>
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	<item>
		<title>colours for every occasion!</title>
		<description>

Oh happy! Heres a colour scheme! You could say its not so much a scheme, and more of one of everything. I think thats what I need for this. Changing the ratio of colours is gonna let me create all sorts of different images and styles, and mixing colours right ...</description>
		<link>http://lastoutpostofsanity.com/2009/09/colours-for-every-occasion/</link>
			</item>
	<item>
		<title>tiny robot secret</title>
		<description>

These cubes have a robot secret! Little grabbers live in them to grab onto each other and reconfigure themselves around like them robots from science. I was testing scale out with this crude piccie, seeing if it made sense - and it does, to me! </description>
		<link>http://lastoutpostofsanity.com/2009/09/tiny-robot-secret/</link>
			</item>
	<item>
		<title>blocks that look like little stickers</title>
		<description>

Heres some look development! Working on shaders, I wanted a worn, painted woodblock feel. Building up the wood first, and then adding the paint on top with a mask! The two layers are both mental ray mia_x materials, which are super great. I found a really nice way to blend ...</description>
		<link>http://lastoutpostofsanity.com/2009/09/blocks-that-look-like-little-stickers/</link>
			</item>
	<item>
		<title>A touch of post after a bath!</title>
		<description>

Theres nothing better than a relaxing bath with some post work! Pissin around with the levels - and adding a little blur, tweaking colours, dicking around with vinaigrettes, and all in all, not changing the image that much. These quite poo images remind me a little bit of crap cd ...</description>
		<link>http://lastoutpostofsanity.com/2009/09/a-touch-of-post-after-a-bath/</link>
			</item>
	<item>
		<title>colour problems</title>
		<description>Im really quickly racing to get a look for an anim im making. Its super simple and is based around the highly complex cube.



I built up these glouriously foul colours pretty speedy, eye guessing some colour numbers from a bright kids toy. Pumping a tiny bit of illumination on the ...</description>
		<link>http://lastoutpostofsanity.com/2009/08/colour-problems/</link>
			</item>
	<item>
		<title>yes, another thing im doing as well as the other few</title>
		<description>Its a rollercoaster starting many projects and seeing if any of that poop sticks to a computer screen. Heres yet another thing ive started today.



You can see a big mistake in it if you look hard - ive subtly pointed it out. Im hoping this post is somwhat mysterious, becuase if ...</description>
		<link>http://lastoutpostofsanity.com/2009/08/yes-another-thing-im-doing-as-well-as-the-other-few/</link>
			</item>
	<item>
		<title>Grins done a poo</title>
		<description>Heres a lovely model Grin made. I dont do anything anymore so she stepped in to help! Good job. Theres so much story and pathos in this one that i've snapped my pencil in half and thrown the towel into the laundry.

 </description>
		<link>http://lastoutpostofsanity.com/2009/06/grins-done-a-poo/</link>
			</item>
	<item>
		<title>Dots on a face</title>
		<description>For no good reason whatsoever, i'm playing with a ramp shader, using textures rather than colour swatches. Theres aload of cool stuff you can do with it - despite it all looking a bit like a crap photoshop plug in.



Slap the shader on a projection node oriented to the camera and ...</description>
		<link>http://lastoutpostofsanity.com/2009/06/dots-on-a-face/</link>
			</item>
	<item>
		<title>Eye planets</title>
		<description>

Muckin abut with a shader to make some transparent blobutation planetery bodies or some noncence. Unfortunatly, as you can see, they look teeny tiny instead of mahusiv like I thought it might. Oh well, it was fun drinking a cup of tea while this rendered! </description>
		<link>http://lastoutpostofsanity.com/2009/03/eye-planets/</link>
			</item>
	<item>
		<title>Munch, munch, munch</title>
		<description>[vimeo width="650" height="416"]http://www.vimeo.com/3859787[/vimeo]

I've uploaded a quick render of the jaw movement, imagine these mechanics with the bouncy dynamic rubbish in the vid below and you've pretty much seen the whole thing already! Job done! You're gonna need to pop this video onto loop to see anything beyond 2 seconds. Munch, ...</description>
		<link>http://lastoutpostofsanity.com/2009/03/munch-munch-munch/</link>
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