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	<title>Last Outpost of Sanity</title>
	<atom:link href="http://lastoutpostofsanity.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://lastoutpostofsanity.com</link>
	<description>Richard Lord</description>
	<pubDate>Fri, 18 Jun 2010 18:15:57 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>Temp voice!</title>
		<link>http://lastoutpostofsanity.com/2010/06/tempvoice/</link>
		<comments>http://lastoutpostofsanity.com/2010/06/tempvoice/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 18:09:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://lastoutpostofsanity.com/?p=224</guid>
		<description><![CDATA[Heres the trailer for the exciting game called Portal2 by Valve that ive bin working on with the rest of the team. Its a great day and we are having a wicked E3! If you are here based on my exciting temp voice work on the big round plastic ball Wheatley, thanks for your support! [...]]]></description>
			<content:encoded><![CDATA[<p>Heres the trailer for the exciting game called Portal2 by Valve that ive bin working on with the rest of the team. Its a great day and we are having a wicked E3! If you are here based on my exciting temp voice work on the big round plastic ball Wheatley, thanks for your support! But I can only assure you that theres no way you will be dissapointed with the final voice - im over teh moon with who it might be. I think you are going to like! (and lets face it, mines rubbish) Its all in the bananas writing by the amazing Erik Wolpaw and Jay Pinkerton!</p>
<p><a href="http://lastoutpostofsanity.com/2010/06/tempvoice/"><em>Click here to view the embedded video.</em></a></p>
]]></content:encoded>
			<wfw:commentRss>http://lastoutpostofsanity.com/2010/06/tempvoice/feed/</wfw:commentRss>
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		<title>portal is free</title>
		<link>http://lastoutpostofsanity.com/2010/05/portal-is-free/</link>
		<comments>http://lastoutpostofsanity.com/2010/05/portal-is-free/#comments</comments>
		<pubDate>Sat, 22 May 2010 05:53:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://lastoutpostofsanity.com/?p=216</guid>
		<description><![CDATA[Im late posting this, but heres a vid I worked on, if you are a fan of things, you can get something else to like for free right now!
]]></description>
			<content:encoded><![CDATA[<p>Im late posting this, but heres a vid I worked on, if you are a fan of things, you can get something else to like for free right now!</p>
<p><a href="http://lastoutpostofsanity.com/2010/05/portal-is-free/"><em>Click here to view the embedded video.</em></a></p>
]]></content:encoded>
			<wfw:commentRss>http://lastoutpostofsanity.com/2010/05/portal-is-free/feed/</wfw:commentRss>
		</item>
		<item>
		<title>colours for every occasion!</title>
		<link>http://lastoutpostofsanity.com/2009/09/colours-for-every-occasion/</link>
		<comments>http://lastoutpostofsanity.com/2009/09/colours-for-every-occasion/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 03:30:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Cube Anim]]></category>

		<category><![CDATA[Materials]]></category>

		<guid isPermaLink="false">http://lastoutpostofsanity.com/?p=213</guid>
		<description><![CDATA[
Oh happy! Heres a colour scheme! You could say its not so much a scheme, and more of one of everything. I think thats what I need for this. Changing the ratio of colours is gonna let me create all sorts of different images and styles, and mixing colours right up on the same box [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://lastoutpostofsanity.com/assets/03_CubeAnim/090915_cubeanim.jpg" alt="" width="650" height="262" /></p>
<p>Oh happy! Heres a colour scheme! You could say its not so much a scheme, and more of one of everything. I think thats what I need for this. Changing the ratio of colours is gonna let me create all sorts of different images and styles, and mixing colours right up on the same box is gonna be nice too. One thing I think I want that I dont have here - a black and a white block, to use super sparingly.</p>
<p>Whats crackin off tho? These blocks look a little too shiny to me - almsost like they are in a nice puddle. Need to tweak that up.</p>
]]></content:encoded>
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		<title>tiny robot secret</title>
		<link>http://lastoutpostofsanity.com/2009/09/tiny-robot-secret/</link>
		<comments>http://lastoutpostofsanity.com/2009/09/tiny-robot-secret/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 02:41:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Cube Anim]]></category>

		<guid isPermaLink="false">http://lastoutpostofsanity.com/?p=207</guid>
		<description><![CDATA[
These cubes have a robot secret! Little grabbers live in them to grab onto each other and reconfigure themselves around like them robots from science. I was testing scale out with this crude piccie, seeing if it made sense - and it does, to me!
]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://lastoutpostofsanity.com/assets/03_CubeAnim/090913b_cubeanim.jpg" alt="" width="650" height="315" /></p>
<p>These cubes have a robot secret! Little grabbers live in them to grab onto each other and reconfigure themselves around like them robots from science. I was testing scale out with this crude piccie, seeing if it made sense - and it does, to me!</p>
]]></content:encoded>
			<wfw:commentRss>http://lastoutpostofsanity.com/2009/09/tiny-robot-secret/feed/</wfw:commentRss>
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		<item>
		<title>blocks that look like little stickers</title>
		<link>http://lastoutpostofsanity.com/2009/09/blocks-that-look-like-little-stickers/</link>
		<comments>http://lastoutpostofsanity.com/2009/09/blocks-that-look-like-little-stickers/#comments</comments>
		<pubDate>Sun, 13 Sep 2009 23:16:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Cube Anim]]></category>

		<category><![CDATA[Materials]]></category>

		<guid isPermaLink="false">http://lastoutpostofsanity.com/?p=203</guid>
		<description><![CDATA[
Heres some look development! Working on shaders, I wanted a worn, painted woodblock feel. Building up the wood first, and then adding the paint on top with a mask! The two layers are both mental ray mia_x materials, which are super great. I found a really nice way to blend them over on the djx [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://lastoutpostofsanity.com/assets/03_CubeAnim/090913_cubeanim.jpg" alt="" width="650" height="318" /></p>
<p>Heres some look development! Working on shaders, I wanted a worn, painted woodblock feel. Building up the wood first, and then adding the paint on top with a mask! The two layers are both mental ray mia_x materials, which are super great. I found a really nice way to blend them over on the <a href="http://www.djx.com.au/blog/">djx blog</a>, using his dj_mix texutre. Thanks!</p>
<p>The colours are temp, i&#8217;ve got it all plugged up now so the colours are just values I can tweak. I am really feeling the black void background though - makes the blocks look like little stickers. Now the shaders are at a first pass - I can get on with modelling some of the internals of the cubes.</p>
]]></content:encoded>
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		<item>
		<title>A touch of post after a bath!</title>
		<link>http://lastoutpostofsanity.com/2009/09/a-touch-of-post-after-a-bath/</link>
		<comments>http://lastoutpostofsanity.com/2009/09/a-touch-of-post-after-a-bath/#comments</comments>
		<pubDate>Sun, 13 Sep 2009 23:08:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Cube Anim]]></category>

		<guid isPermaLink="false">http://lastoutpostofsanity.com/?p=201</guid>
		<description><![CDATA[
Theres nothing better than a relaxing bath with some post work! Pissin around with the levels - and adding a little blur, tweaking colours, dicking around with vinaigrettes, and all in all, not changing the image that much. These quite poo images remind me a little bit of crap cd covers from the late 90s. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://lastoutpostofsanity.com/assets/03_CubeAnim/090906_cubeanim.jpg" alt="" width="650" height="299" /></p>
<p>Theres nothing better than a relaxing bath with some post work! Pissin around with the levels - and adding a little blur, tweaking colours, dicking around with vinaigrettes, and all in all, not changing the image that much. These quite poo images remind me a little bit of crap cd covers from the late 90s. That is due for a revival, and I am ready with my art!</p>
<p>Really though - im testing an animation, and this is a frame from it. Its well early, but it does move, so it is an animation. I will post that anim soon - its still in testing phase!</p>
]]></content:encoded>
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		</item>
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		<title>colour problems</title>
		<link>http://lastoutpostofsanity.com/2009/08/colour-problems/</link>
		<comments>http://lastoutpostofsanity.com/2009/08/colour-problems/#comments</comments>
		<pubDate>Fri, 21 Aug 2009 16:43:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Cube Anim]]></category>

		<category><![CDATA[Lighting]]></category>

		<guid isPermaLink="false">http://lastoutpostofsanity.com/?p=197</guid>
		<description><![CDATA[Im really quickly racing to get a look for an anim im making. Its super simple and is based around the highly complex cube.

I built up these glouriously foul colours pretty speedy, eye guessing some colour numbers from a bright kids toy. Pumping a tiny bit of illumination on the grim green in the background [...]]]></description>
			<content:encoded><![CDATA[<p>Im really quickly racing to get a look for an anim im making. Its super simple and is based around the highly complex cube.</p>
<p><img class="alignnone" src="http://lastoutpostofsanity.com/assets/03_CubeAnim/090818_cubeanim.jpg" alt="" width="650" height="249" /></p>
<p>I built up these glouriously foul colours pretty speedy, eye guessing some colour numbers from a bright kids toy. Pumping a tiny bit of illumination on the grim green in the background has roped them all into a tight rock bun. I would love to bang out an anim like this - but you can be sure i&#8217;ll get obssesed with detail and it&#8217;ll al be metal in the end. </p>
<p>Im sure you&#8217;re piss excited to see a stack of cubes! I&#8217;ve been poly reduced to 6 sides! I reckon i&#8217;ve got something worth showing though&#8230; hang on for it!</p>
]]></content:encoded>
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		<item>
		<title>yes, another thing im doing as well as the other few</title>
		<link>http://lastoutpostofsanity.com/2009/08/yes-another-thing-im-doing-as-well-as-the-other-few/</link>
		<comments>http://lastoutpostofsanity.com/2009/08/yes-another-thing-im-doing-as-well-as-the-other-few/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 06:44:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Cube Anim]]></category>

		<category><![CDATA[Rigging]]></category>

		<guid isPermaLink="false">http://lastoutpostofsanity.com/?p=195</guid>
		<description><![CDATA[Its a rollercoaster starting many projects and seeing if any of that poop sticks to a computer screen. Heres yet another thing ive started today.

You can see a big mistake in it if you look hard - ive subtly pointed it out. Im hoping this post is somwhat mysterious, becuase if I explained, im sure the feeling [...]]]></description>
			<content:encoded><![CDATA[<p>Its a rollercoaster starting many projects and seeing if any of that poop sticks to a computer screen. Heres yet another thing ive started today.</p>
<p><img class="alignnone" src="http://lastoutpostofsanity.com/assets/03_CubeAnim/090816a_cubeanim01.jpg" alt="" width="650" height="280" /></p>
<p>You can see a big mistake in it if you look hard - ive subtly pointed it out. Im hoping this post is somwhat mysterious, becuase if I explained, im sure the feeling of dissapointment would become noticable. </p>
<p>In reality, this simple looking thing meant I had to write some code, which meant I took a number raffle and when that worked poorly I copied the bits off my freind, the human wiki. Its lucky my day job consists of sitting down next to intelligent people who remembered what they were told in maths. Look now!</p>
<p><img class="alignnone" src="http://lastoutpostofsanity.com/assets/03_CubeAnim/090816b_cubeanim02.jpg" alt="" width="650" height="274" /></p>
<p>All this notepad rubbish im sure will be explained away at some point. Very soon in fact! Its true I made a schedule today!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Grins done a poo</title>
		<link>http://lastoutpostofsanity.com/2009/06/grins-done-a-poo/</link>
		<comments>http://lastoutpostofsanity.com/2009/06/grins-done-a-poo/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 05:54:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://lastoutpostofsanity.com/?p=192</guid>
		<description><![CDATA[Heres a lovely model Grin made. I dont do anything anymore so she stepped in to help! Good job. Theres so much story and pathos in this one that i&#8217;ve snapped my pencil in half and thrown the towel into the laundry.

]]></description>
			<content:encoded><![CDATA[<p>Heres a lovely model Grin made. I dont do anything anymore so she stepped in to help! Good job. Theres so much story and pathos in this one that i&#8217;ve snapped my pencil in half and thrown the towel into the laundry.</p>
<p><img class="alignnone" src="http://lastoutpostofsanity.com/assets/02_BabySoFar/Baby_090622c.jpg" alt="" width="650" height="488" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Dots on a face</title>
		<link>http://lastoutpostofsanity.com/2009/06/dots-on-a-face/</link>
		<comments>http://lastoutpostofsanity.com/2009/06/dots-on-a-face/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 05:54:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Baby Robot]]></category>

		<category><![CDATA[Materials]]></category>

		<guid isPermaLink="false">http://lastoutpostofsanity.com/?p=189</guid>
		<description><![CDATA[For no good reason whatsoever, i&#8217;m playing with a ramp shader, using textures rather than colour swatches. Theres aload of cool stuff you can do with it - despite it all looking a bit like a crap photoshop plug in.

Slap the shader on a projection node oriented to the camera and flatten it all out! Its [...]]]></description>
			<content:encoded><![CDATA[<p>For no good reason whatsoever, i&#8217;m playing with a ramp shader, using textures rather than colour swatches. Theres aload of cool stuff you can do with it - despite it all looking a bit like a crap photoshop plug in.</p>
<p><img class="alignnone" src="http://lastoutpostofsanity.com/assets/02_BabySoFar/Baby_090622a.jpg" alt="" width="650" height="398" /></p>
<p>Slap the shader on a projection node oriented to the camera and flatten it all out! Its as if you pressed a couple of buttons in photoshop rather than took an hour over it in maya! Here it is on a face!</p>
<p><img class="alignnone" src="http://lastoutpostofsanity.com/assets/02_BabySoFar/Baby_090622b.jpg" alt="" width="650" height="648" /></p>
]]></content:encoded>
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