Cray cray eye!!

January 27th, 2008

I’ve been working on these eye blobs for a bit tonight. Not really finished yet, but they are on the way. He looks utterly bacon flavour frazzles right now, which might be a bit much… hmmm. Maybe just one eye should be like this??? One mad eye!!!

The jaw that just keeps giving me lip

January 23rd, 2008

Massive image the size of a small bus! I’m so close to finishing this irratating fucking jaw! I’m never building anything like this again. Amazingly i’ve eliminated all the cut-through - bad polys - stupid shapes - piss poor modelling and even sorted that stupid bit that looked like a tea-cosy. It’s all rigged, apart from the googly action that I might just give up on now that i’ve almost finished it. Please ignore these temporary colours who are here just so it’s easy to see what bits what.

Eye Flap Wheel of Fortune!!

January 21st, 2008

Come see whats behind the eyes of this robot! Yes, I have built a big blue piece of plastic to stick behind the main face and mount all the mechanics on. I’m now starting to connect it all up. Eye flaps, you go first. Eye motors. Follow suit!

Amazing! Never before seen double spring action on the back of the eye flaps. Lovely! Pieces of springy shit took 2 hours and 8 clusters to set up right. But now even a rock cake’s not as solid! This is all part of a vague plan I have to make this character follow the Muppet tradition of having googly eyes that spin around like fruit machine rollers. Bouncing up and down on the bouncy castle of life! Eye Flap Wheel of Fortune!

An ear - no screws

January 9th, 2008

I’ve been making an ear’ole on the babys hat to let the sound in. Bless him! It needs some screw holes to hold it on, and i’m getting to them! Here is an instructional jpeg on how I built it. OMG!

 

Here, we see a NURBS surface, scaled to the shape I want the ear piece to be. In the second pic, amazing shapes are drawn over the sphere in an orthagonal view.

Now see! The magic! Loft the crazy curve shape through the sphere and intersect the surfaces to create curves on the actual surface of the sphere! Then use the awesome offset curve on surface tool to create outlines bigger and smaller than the original shape. Whhoooo there! What are they? They are our guides for our bevels and no less! Now, convert the original NURBS to polys and use the old NURBS sphere as a LIVE surface to draw all the nice vents on. Now bevel the nessecary edges and BBOOOP! We have a lovely perfect poly surface which will smooth down a treat should we need it to look smooth like a butter square.

Well that was utter bollocks. Hope you don’t try to do this, cause it’s late, my girlfriends waiting for me, and that all made no sence. They call me the professor…….. Get your specs on.

Uv’s are not fun, and anyone saying otherwise is lying hard

January 1st, 2008

I know i’ve got to UV this sucker at some point, and I know it’s going to make me cry drops of water onto my crumpets, so I’ve been doing a little bit here, a little bit there, so I don’t have to tackle it all at once in some mighty horrible mission. I don’t want loads of texture on him, just a dash, but i’m anal enough to spend forever making sure when I get round to painting, it’s all sorted. Heres how much i’ve done so far on the jaw.

Uvs, in case you don’t know, turn the 3D space of the model into 2D, U and V, coordinates, so artists who can weld the pencil, can draw all over it as if it were a latrine wall. Its abit like flattening out a big box. In 2D space, the above looks like this.

A clever chap could cut all this out, fold it up, and make a real life version of the character! Amazing! Please do. The downside is that they are so irritating to make. And boring. Dull as a board and crap like a poo.

!!!COLOUR!!!!

December 30th, 2007

Celebrate the world in colour with me! Finally, I’m working out a colour scheme for one of these characters. I really want this guy to be rendered so he seems to be in a different space to the other characters. His worlds gonna be one of colour and plastic delight! Im going for a real simple scheme, classic baby I call it, powder blue and pink. Hopefully he’s starting to look a bit like a crap Fisher Price toy.

Aerial!!

December 30th, 2007

That stupid sploge on his head has got to go soon, but before I got onto the actual proper work of making the hat look any good, I chucked in a lovely curly aeriel that`ll bend around like Billy o’ when he moves about.

Silhouette

December 30th, 2007

I’ve been trying to refine the silhouette on this character. Working out the old nose and in with a new one that makes the robot look more infanitle, and more creepy.

Boz eyed little chap

December 30th, 2007

An ambient occlusiuon, and a quick material render, of the current face. The jaws only got an up down motion, but then all this character really needs to do is zoom around in a small car smashing into things! WEEEE!

Its completly ovious, but the eye spots are added with a brush in photoshop after. Thats one click of the mouse for each spot! How`d you like them apples?

Jaw motion

December 30th, 2007

Heres a close up of the jaw currently. Its the most complicated mechanical peice in the model. As soon as I can work out how to imbed videos I’ll slip one right in to one of these entries.