Bodeah
October 3rd, 2008
Quick bit of bodeah work on this guy, proportions are down, the massive head works for me, now i’ve just got to detail out the legs/arms and belly circle and i’m done modelling!

Quick bit of bodeah work on this guy, proportions are down, the massive head works for me, now i’ve just got to detail out the legs/arms and belly circle and i’m done modelling!

Heres the head from the familar angle with mia shaders all over it. Does a much better job of easily balancing highlights. All the settings are just defaults. I made it black and white because I’ve mucked up the colour. I sucked out the lens too to make his face look like a tiny dot in a huge hat. I like it!

stop please

Right, its been so long since I bothered with this that I came to look at the rig, got confused and just removed it. So now i’m gonna make a final push to get this character done and well and truely dusted to a high shine. The bodeah is getting there, legs are a bit ill, and those bits where they join the hips are well bob. All thats gonna get sorted out a bit - or just left probably.

Tiny body! Why are you so po! Probably because I just made some circles and stuck them together in the vague hope that it might look not crap. Well, it did, and I lost all interest in doing this for months!
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I thought it might help to do a quick black sketch of a simple body shape - really dont want to spend long on this bit, but it needs to be there! The thought of a floating head is pretty tempting! Im liking the window wiper style of the arms on the left!


See! I’ve plopped the colours onto the render rig and it’s not too shabby! Need to tweak it some more, slap it in a background maybe? and sort out the really off specular and reflection mix going on over the top. Look at thoose eyes for example - WAY to shiny right now. Why! It looks almost like T2 when hes transforming. Chrome dancer. I’m beginning to wish I hadn’t made these blog pages bright pink. Kinda clashes with everything!

Oh shit colours! Coming at ya like Cleopatra! The man Coaster, and maGrin have bin lookin this right over for the past hour or two like a map, tweaking like a maths genius tweaks the numbers, popping then all in the right place. This image is a Photoshop play around, messing with the orignial image. It’s probably well overcooked, but thats the way I like it, at least at the moment - probably going to make me sick up a bit tommorow in my mouth.
Now I need to connect these colours back into the shading tree so I can render out angles until my heart is content. Sadly, I expect about a yonk load of posts of this in different angles while I try to get the spec right. Still not convinced by the eyes yet, but they are on the right motorway.

Check out this rubs image!I’m building a lovely sponge cake filled with lovely layers ready to bake in the photoshop oven. Theres the colour layer, the final gather layer, a pinch of ambient occlusion and every magpies favourite jam filling the specular layer!! I wish it was tastier. Really i’ve made a lovely unbalanced heap of dough, not pleasing my little peepers at all, and generaly just making me sad as I realize how long it’s probably going to take me to balance all these ingedients out. At least this means it spits the right renders out! A tiny step!
Amazing! Both eyes are modeled out and rigged for basic movement! You can see the way i’ve rigged a three pronged base for the eye, mounted on the big plastic mount board behind the head! It all works, you can barely see it when all the other geoms turned on, but I don’t care! I know it’s there and i’m anal enough to care! You don’t have to though.

Oh lordy! Now I can finaly go back to trying to sort out some decent colours for this nightmare! Heres pretty much the same shot as before, rendered better. Getting there??? Please be finished soon!

I’m one day going to get some animations up! Need to show this thing in action!