silly pose

October 23rd, 2008

The bodeah piece or space nappy’s getting done and it’s all smooth nuff in there! I was mucking around rendering him out endlessly while I stared into space eating a coffee, and this had popped out the computer when I’d stopped thinking about how dogs drink.

A tiny game to play!

October 21st, 2008

I lost a couple of hours today making a real dirt quick lo-poly version for animating! So now you can watch him dance around in the viewport at the speed you do the same. The pic above is an all exciting spot the difference! 1 pic has 1 millions of polys, another has about 210,00 and one has 0 polys. Which is which! Tricky problem!

Arms went wrong

October 20th, 2008

Oh! Look at all the fun around here! Almost got the main bodeah rig going, had a little arm disaster, so they are short here! Hopefully they’ll grow again soon. Some buddies at work have looked over the rig a bit and given it some mighty improvements so its an animators best friend! I want to put up some rig vids, but just haven’t gotten around to it yet.

riggsby

October 12th, 2008

Look at some circles wrapped around a bodeah! They are for making things move! It all sounds very good but this is rough like a dogs tonuge so now i’ve got to go over each part of the bodeah and make sure it moves nice.

Up on Vimeo!

October 9th, 2008

http://www.vimeo.com/1927460

Finally i’ve got a vimeo account and i’ve posted up my old animation! No sound - i’m going to pop some rubbish over the top in a few days I hope. I’ll update it with the sound later - though i’m not kidding myself i’m actually going to do it.

Bodeah

October 3rd, 2008

bodeah

Quick bit of bodeah work on this guy, proportions are down, the massive head works for me, now i’ve just got to detail out the legs/arms and belly circle and i’m done modelling!

Face in arty black and white! Ignore please!

August 24th, 2008

Heres the head from the familar angle with mia shaders all over it. Does a much better job of easily balancing highlights. All the settings are just defaults. I made it black and white because I’ve mucked up the colour. I sucked out the lens too to make his face look like a tiny dot in a huge hat. I like it!

Lighting test!

August 24th, 2008

I’m getting down to brass tacks on this, thinking about different ways I could render up the movie, so I did a test! For my last movie I rendered the whole thing as loads of different passes - completly faked and shitty, and stuck them all back together. This time I wanna make sure all the nerdy lighting noncesence is in there, so i’m gonna use just mia materials and other barely working metal ray shaders in maya. I wanna light with loads of bounce so the main source is always rimmin off the cheecky subject, which is a bitch for animation as it flickers about like Flatterlys legs. Give it a day or two, and i’ll give this idea up. I have a golden rule never to bother with this stuff or it’ll suck you up.

WEEEEEEEEEEE!

August 24th, 2008

stop please

Took the rig right off

August 24th, 2008

Right, its been so long since I bothered with this that I came to look at the rig, got confused and just removed it. So now i’m gonna make a final push to get this character done and well and truely dusted to a high shine. The bodeah is getting there, legs are a bit ill,  and those bits where they join the hips are well bob. All thats gonna get sorted out a bit - or just left probably.