In fact, heres that video
March 9th, 2009Why am I precious about my vimeo account when i’ve only got one movie up? Thinking that made me bang up this dumb test to illustrate what im babblin about.
Why am I precious about my vimeo account when i’ve only got one movie up? Thinking that made me bang up this dumb test to illustrate what im babblin about.
Hi, this is a post about dynamics! I’m gonna try to show how i’m rigging this face up to do some basic boggling using rigid dynamcs, hair dynamics and a motion path or two.

First! Make some simple geometry to use as rigid bodeahs. These’ll represent the collisions at their most basic level. Plopped in the center of the image above, u can see what i’ve used. A hinge joint and aload of springs finsh it off. Far right is a simple dynamic curve setup, two folicles for the eyes and one for the aerial in the bonce. Connecting some locators to the curve with motion paths gives me a hook to parent the bones to. On the far left is the geom those systems drive - just a lo-poly cut down version to test the basic movement!
The idea is the animation will get imported from the base of the neck, and the dynamics will work themselves out, and then get baked out and re-exported onto the rig. I wish I could keep them all in the same file so I could tweak as I go, but i’m too worried about it all blowing up into a massive mess. I’ve got a dynamics blend in the main rig file so I can blend it in and out as much as I want, or re-bake it if I change the anim! WooW! Flexible!

And here it is moving BOING!! Exciting video to follow soon!

I have to post this just so I remember how when I actually do something new. This load of bob was made months ago to test out silly colours, and how its aged! Oh it’s so ill!

woop! po fella! Oviously I had to bung the translucent plastic shader on this thing, chuck a few lights behind his head, and watch Goldfinger while the computer popped this out!

Haven’t been doing much recently, so I mucked about making this translucent plastic shader! Its pretty simple right now, but does the job just about! Needs a little pluck, but I reckon I can work with it.

I slapped it on this old pinball bumper. The trick seemed to be to use MR Physical lights and FG with a rammed up trace depth for the reflections and refractions. Its a bit slow considering its not amazing, but I can bring this up to snuff in post if it was lit better. Oh I didnt use photons, so no coloured lights passing through the material.

I’m working out a wonderful scheme for the insides of the crappy little house that this fella’s going to do several acting numbers in! Isn’t it disgusting? and yet I want to live there! I really like the mylar reflective wallpaper thats been doing the rounds through the past. I did 12 of these quick concepts and the two above are the boys i’ve narrowed the field down to. May I apologise about the dreadful colour on display here. I used my laptop to knock these up and am sligthly offended by the result.

Well! I’ve changed all the blinns into holler - this is mia’s! I’ve gamma corrected all the colour sploges and am getting well better colour straight out the renderer. Metals are more difficult to control, but they’ll be getting the wragglin soon. I deeply regret not posing this model up into a stupid dancey pose or crap sprint, because now i’m doomed to spend today rendering out just that useless trash. Still, I can read a book or brush the pegs while I wait.

Slapping the colours finally back on the rigged model(which has still got a cold). These are just crappy maya blinns right now with some hobo ligthing and pop reflection. What to do with those crappy arms! Can I be bothered to redo them, or shall I just rip them off so he looks like a giant Chuba Chup?

The bodeah piece or space nappy’s getting done and it’s all smooth nuff in there! I was mucking around rendering him out endlessly while I stared into space eating a coffee, and this had popped out the computer when I’d stopped thinking about how dogs drink.

I lost a couple of hours today making a real dirt quick lo-poly version for animating! So now you can watch him dance around in the viewport at the speed you do the same. The pic above is an all exciting spot the difference! 1 pic has 1 millions of polys, another has about 210,00 and one has 0 polys. Which is which! Tricky problem!