Heres some look development! Working on shaders, I wanted a worn, painted woodblock feel. Building up the wood first, and then adding the paint on top with a mask! The two layers are both mental ray mia_x materials, which are super great. I found a really nice way to blend them over on the djx blog, using his dj_mix texutre. Thanks!
The colours are temp, i’ve got it all plugged up now so the colours are just values I can tweak. I am really feeling the black void background though - makes the blocks look like little stickers. Now the shaders are at a first pass - I can get on with modelling some of the internals of the cubes.