Eye planets

March 27th, 2009

Muckin abut with a shader to make some transparent blobutation planetery bodies or some noncence. Unfortunatly, as you can see, they look teeny tiny instead of mahusiv like I thought it might. Oh well, it was fun drinking a cup of tea while this rendered!

Munch, munch, munch

March 26th, 2009

http://www.vimeo.com/3859787

I’ve uploaded a quick render of the jaw movement, imagine these mechanics with the bouncy dynamic rubbish in the vid below and you’ve pretty much seen the whole thing already! Job done! You’re gonna need to pop this video onto loop to see anything beyond 2 seconds. Munch, munch, munch!

In fact, heres that video

March 9th, 2009

http://www.vimeo.com/3554093

Why am I precious about my vimeo account when i’ve only got one movie up? Thinking that made me bang up this dumb test to illustrate what im babblin about.

Bouncing Dynamics!

March 9th, 2009

Hi, this is a post about dynamics! I’m gonna try to show how i’m rigging this face up to do some basic boggling using rigid dynamcs, hair dynamics and a motion path or two.

First! Make some simple geometry to use as rigid bodeahs. These’ll represent the collisions at their most basic level. Plopped in the center of the image above, u can see what i’ve used. A hinge joint and aload of springs finsh it off. Far right is a simple dynamic curve setup, two folicles for the eyes and one for the aerial in the bonce. Connecting some locators to the curve with motion paths gives me a hook to parent the bones to. On the far left is the geom those systems drive - just a lo-poly cut down version to test the basic movement!

The idea is the animation will get imported from the base of the neck, and the dynamics will work themselves out, and then get baked out and re-exported onto the rig. I wish I could keep them all in the same file so I could tweak as I go, but i’m too worried about it all blowing up into a massive mess. I’ve got a dynamics blend in the main rig file so I can blend it in and out as much as I want, or re-bake it if I change the anim! WooW! Flexible!

And here it is moving BOING!! Exciting video to follow soon!