Goldfinger
January 12th, 2009
woop! po fella! Oviously I had to bung the translucent plastic shader on this thing, chuck a few lights behind his head, and watch Goldfinger while the computer popped this out!

woop! po fella! Oviously I had to bung the translucent plastic shader on this thing, chuck a few lights behind his head, and watch Goldfinger while the computer popped this out!

Haven’t been doing much recently, so I mucked about making this translucent plastic shader! Its pretty simple right now, but does the job just about! Needs a little pluck, but I reckon I can work with it.

I slapped it on this old pinball bumper. The trick seemed to be to use MR Physical lights and FG with a rammed up trace depth for the reflections and refractions. Its a bit slow considering its not amazing, but I can bring this up to snuff in post if it was lit better. Oh I didnt use photons, so no coloured lights passing through the material.