This is mia’s!

October 26th, 2008

Well! I’ve changed all the blinns into holler - this is mia’s! I’ve gamma corrected all the colour sploges and am getting well better colour straight out the renderer. Metals are more difficult to control, but they’ll be getting the wragglin soon. I deeply regret not posing this model up into a stupid dancey pose or crap sprint, because now i’m doomed to spend today rendering out just that useless trash. Still, I can read a book or brush the pegs while I wait.

hobo lighting

October 25th, 2008

Slapping the colours finally back on the rigged model(which has still got a cold). These are just crappy maya blinns right now with some hobo ligthing and pop reflection.  What to do with those crappy arms! Can I be bothered to redo them, or shall I just rip them off so he looks like a giant Chuba Chup?

silly pose

October 23rd, 2008

The bodeah piece or space nappy’s getting done and it’s all smooth nuff in there! I was mucking around rendering him out endlessly while I stared into space eating a coffee, and this had popped out the computer when I’d stopped thinking about how dogs drink.

A tiny game to play!

October 21st, 2008

I lost a couple of hours today making a real dirt quick lo-poly version for animating! So now you can watch him dance around in the viewport at the speed you do the same. The pic above is an all exciting spot the difference! 1 pic has 1 millions of polys, another has about 210,00 and one has 0 polys. Which is which! Tricky problem!

Arms went wrong

October 20th, 2008

Oh! Look at all the fun around here! Almost got the main bodeah rig going, had a little arm disaster, so they are short here! Hopefully they’ll grow again soon. Some buddies at work have looked over the rig a bit and given it some mighty improvements so its an animators best friend! I want to put up some rig vids, but just haven’t gotten around to it yet.

riggsby

October 12th, 2008

Look at some circles wrapped around a bodeah! They are for making things move! It all sounds very good but this is rough like a dogs tonuge so now i’ve got to go over each part of the bodeah and make sure it moves nice.

Up on Vimeo!

October 9th, 2008

http://www.vimeo.com/1927460

Finally i’ve got a vimeo account and i’ve posted up my old animation! No sound - i’m going to pop some rubbish over the top in a few days I hope. I’ll update it with the sound later - though i’m not kidding myself i’m actually going to do it.

Bodeah

October 3rd, 2008

bodeah

Quick bit of bodeah work on this guy, proportions are down, the massive head works for me, now i’ve just got to detail out the legs/arms and belly circle and i’m done modelling!