Lighting test!

August 24th, 2008

I’m getting down to brass tacks on this, thinking about different ways I could render up the movie, so I did a test! For my last movie I rendered the whole thing as loads of different passes - completly faked and shitty, and stuck them all back together. This time I wanna make sure all the nerdy lighting noncesence is in there, so i’m gonna use just mia materials and other barely working metal ray shaders in maya. I wanna light with loads of bounce so the main source is always rimmin off the cheecky subject, which is a bitch for animation as it flickers about like Flatterlys legs. Give it a day or two, and i’ll give this idea up. I have a golden rule never to bother with this stuff or it’ll suck you up.