Reflection

August 14th, 2006

Right then! Time to set up some reflectivity. Up to now i`ve only been using a diffusive material, a maya blinn with all the specular controls at 0, don`t know why I wasn`t just using a lambert, but there you go! I`ve now set a bit of reflectivity and specularity. The whole head is covered wih the same material which is why it looks a bit wierd. I`m not using a HDR map yet, just 1 area light casting raytrayed shadows and emitting photon(hard left of the face) and a point light casting no shadows up high. Theres a bounce card to the right of the face too.